Since before the information age, humans have been trying to invent ways to capture 360° views of various incidents and pretty landscapes. Back then it was in the form of a panoramic painting or sometimes it was a panoramic photo captured with the help of multiple mirrors set in different angles.
Source: Pixabay.com
All through the 20th century, VR has been repeatedly improved and built upon over and over again. Today, with unlimited resources and the most cutting edge technologies at our disposal, VR has just begun to move past its primary stage of becoming a fully finished product. The field of VR has got some of the biggest players in tech investing increasing amounts of money each year. Despite this, the adoption of VR has been slow, the reason being most of whatever end products available to the public is a product of luxury and not a necessity. Games and videos available on VR have been adoptions of their original version from regular content made for computers, phones and TVs.
While Facebook and Google have been busy making high-end sophisticated products for the future market, the current pandemic has created an opportunity for these companies to roll out their products to a much wider market. While Zoom currently commands a market cap of nearly $50bn, questions have been raised about its potential to stay relevant in the relatively normal post-pandemic world. This question applies to all similar services. Although the quality of video calls and conferences have been improving simultaneously as more and more people are becoming comfortable with conversing remotely, humans crave a certain level of physical involvement. This is because of the lack of immersive experience that computers and phones can provide.
This is where VRs come in, Zoom, Microsoft teams, Houseparty and Google Meet already have features of changing the backgrounds and appearances in their video calls. In a relatively normal post-pandemic era these services could stay relevant by shifting their main focus on to a wholesome 360° virtual environment. Virtual reality offers a much higher level of an immersive experience which could substitute the need for the physical experience compared to that of computer or TV screens. Companies could offer a variety of services and not only stay relevant but potentially change the way businesses and institutions operate.
Schools can be conducted remotely with an immersive experience almost at the same level as physical schools, sports events can be made available on virtual platforms. You could have e-commerce companies build virtual malls for their customers to roam around and get what they want the old fashioned way without getting out of the house. As the world gets more and more crowded, a peaceful environment will be the need for the future and a virtual world can provide exactly that.
Virtual Reality is the future and that future can be now. The opportunities and possibilities are infinite. Although, I wonder how such a world would be and what restrictions would exist in a world where nothing is real.
Comments
Post a Comment